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Prison architect prisons keep stealing guns
Prison architect prisons keep stealing guns















Perez lay motionless and bleeding on the floor, near a shower bag and a towel. When he stopped, the left side of Arevalo's body was loaded with shots. Ramos fired a warning shot, but the prisoners kept scuffling.

prison architect prisons keep stealing guns

“Get on the ground,” Ramos ordered the two men.

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The windows of the bubble, which are reinforced with security bars, can be opened to aim a gun through. The elevated booth is equipped with a 12-gauge shotgun loaded with 7 1/2-birdshot-the same tiny pellets that sport shooters use to blow apart clay pigeons and that hunters use to kill birds and rabbits. His job was to remotely open the cell doors from “the bubble,” the glass room overlooking the floor. “It was like some awkward and quirky dance, then 'BOOM.'”Ībout 30 feet away, another officer was manning the control room-a trainee named John-Raynaldo Ramos. “Neither could affect an effective offensive,” McNeill recalled. To Steve McNeill, a prisoner who was watching from his cell, it looked pretty funny: two guys in T-shirts and boxer shorts yelling at each other, clumsily kicking at each other's shins and then backing away. Even though they both had their hands restrained behind their backs, they started trying to fight. Carlos Perez, who was four years older, was serving time for hitting a man with a two-by-four and was due to get out of prison in March. One evening last November, a 38-year-old corrections officer named Jeff Castro was supervising prisoners as they took turns in the shower cage when two inmates were released into the corridor at the same time.Īndrew Arevalo was a heavily tattooed, round-faced 24-year-old who had been convicted of stealing two paint machines. In “the hole,” as the solitary unit is known, inmates are isolated for around 23 hours a day-sometimes because they’re being punished, sometimes for their own protection.

prison architect prisons keep stealing guns

The prison is a massive complex less than an hour from Las Vegas, surrounded by electric fences with razor ribbon and then miles of brush and gravel. In the solitary unit at High Desert State Prison in Nevada, the guards usually follow a simple practice: Never let two inmates out of their cells at once, because you never know what might go wrong.















Prison architect prisons keep stealing guns